The game does not scale like a power fantasy. In Disco Elysium, however, it can open certain doors and the world. This may sound like a completely negative trait. You also get skills like electro-chemistry, which is your relationship and dependence on drugs. Under the physique ability, you get traditionally expected skills like endurance. Yet, Disco Elysium remixes these mechanics to fit their story, ethos, and design philosophy. Thought Cabinets are analogous to Feats and Clothing to Armor. The first two share the same name and ideas as the pen-and-paper game. The 4 big systems in the Disco Elysium are Abilities, Skills, Thought Cabinets, and Clothing. Removing the psychological and investigation paint job, the main systems are very similar to Dnd. You can see much of Dungeons and Dragons at the heart of Disco Elysium. Kravitz grew up playing Dungeons and Dragons I have been noticing certain design similarities to some of the tabletop games that I have been playing. It is clear that Disco Elysium has a reverent love for the medium, willing to borrow many of the ideas, mechanics, and concepts in the game.ĭisco Elysium Final Cut was released on Mar 30, 2021. This is an idea that I have internalized, just like the game’s thought cabinets. The creator, David Kravitz, was inspired by tabletop roleplaying games. It is a nice change of pace from the high fantasy and science fiction that seems to dominate mainstream media. Its alternate history setting emphasizes a ruggedly political, diesel-punk. It is an RPG that focuses on narrative, social encounters, and investigation rather than pure combat. You spend the game trying to uncover the mystery of a political murder while simultaneously uncovering your own past. With the Final Cut version releasing this year, there is no better time to pick it up. A mystery game about an amnesiac detective who wakes up naked in his hotel room. Not in a "creatively establishing a sense of place" sense, but in an "our new thesaurus just showed up and we're going to break the writers' kneecaps if they don't make it worth the investment" way.īut I managed to talk my way into a storage container and procure a loan from an individual so wealthy that the fabric of reality warped around him, and that wouldn't happen in a bad game.Disco Elysium has become one of my favorite games this year. And the dialogue meanders hard at points. I've also learned a lot of important information (like the name of the ex-something) that later dialogue fails to take into account. There are a bunch of times where you can trigger an event and have an NPC who went to bed chime in like they're still around. ![]() It's decent! I wouldn't hold it up as an example of a greatest-ever, though, so much as it's a decent attempt in a style that few developers bother with. One of the thoughts in my Thought Cabinet increases Perception's max, too, so hitting the tab key lights up the hidden facets of the game world like they're Christmas lights. Drugs are basically consequence-free and tend to make you stronger physically, so putting a couple of skill points into your endurance can offset the health hit and make physical skill checks possible (especially combined with clothing bonuses). I went all-in on the first two rows, 5-5-1-1. What bothers me the most is how this actually got good critic scores and i cant help but feel nobody played past the first 3 hours of the game. I have like a 10 mile list of all the things that are just pure bad about this sorry excuse for a 40Euro title but ill just leave it at that. ![]() 40 bucks is what i paid for Original sin 2! And they are as stereotypical and superficial as they can possible be.Ībsolute **** for 40 bucks. Is that cool writing these days?Ī lot of the characters are so flat they LITERALLY include their ONLY DEFINING CHARACTERISTIC INTO THE NAME! "Gary sthsthfascist". There are more characters in this game that are on drugs that are not on drugs. Well jokes on you - if your dialogue is legit bloody awful you dont get to make 4th wall jokes about how stupid your dialogue choices are. Its so bad that they even try to make "4th wall jokes" about how stupid their dialogue options are MULTIPLE times. Im a communist/fascist/liberal/democrat ![]() The main character literally has the same handful of dialogue options in every conversation: And its a bloody adventure game! There is nothing else to it except the written dialogue!! So just to protect people from buying this ill just repost what i said on acgs video.įor the record i generally enjoy adventure games (Sam and Max/Deponia is what i would recommend) and think the original planescape torment is one of the best written games ever (the comparison of this "pile" to PST is quite frankly insulting)Īre you serious? This is one of the WORST written games i have EVER seen.
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